In 2002, Blizzard released Warcraft III: Reign of Chaos. Many of the key features found in Aeon of Strife eventually became the base structure for all future MOBAs. StarCraft modder, Aeon64, created a custom map named Aeon of Strife that became immensely popular with the StarCraft community. The game included a suite of game editing tools called StarEdit that allowed users to design and create custom maps with custom rules and gameplay. In 1998, Blizzard Entertainment released StarCraft, one of their best-selling real-time strategy (RTS) PC games. Regardless of who came first, most gamers will agree that Aeon of Strife, a custom StarCraft map, is the game that best started the genre’s movement in the pre 2000’s. Many claim that the 1989 Sega game Herzong Zwei is the first MOBA game ever created while others argue the “Precinct Assault” mode, featured in the 1998 game Future Cop: LAPD, is the first real MOBA. The origin of the first MOBA game is often debated by gamers. During the game, players are aided by computer-controlled units that periodically spawn in groups and march forward along set paths toward their enemy's base, which is heavily guarded by defensive structures. Once the structure is destroyed the game is over. Typically, the main objective of the game is for each team to destroy their opponent’s main structure, located at the opposite end of the map. Players can also upgrade their characters by buying items using gold gained from completing objectives or killing enemy characters.īefore the game begins, players are given time during character selection to strategize with each other and determine what role each player wants to play. Each player controls a single character with a set of unique abilities that improve as the game progresses. A MOBA, short for Multiplayer Online Battle Arena, is a subgenre of real-time strategy video games in which two teams of players, usually 5 players per team, compete against each other on a predetermined battlefield.
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